Imagination is important for kids, so is it important for everyone?
Children today can take part in an endless variety of activities. From computer games to piano lessons, and from soccer practice to karate, there is no shortage of skills for kids to learn. However, children also need regular playtime that is not focused on structure, skill building or electronics. While those things are all good for children, too much can crowd out the kind of play that is essential for developing one of the most amazing gifts of childhood: imagination.
Does imagination play a role in learning and success in life? In a word, yes.
According to Dorothy Singer, professor of psychology at Yale University and co-author of The House of Make Believe: Children’s Play and the Developing Imagination, children who actively use their imagination reap a host of benefits, such as playing cooperatively and being successful in school.
Do children still have the time and initiative today to fight pretend dragons, have an imaginary friend, or dress up as a fairy tale princess? Or is plain old imagination fighting a losing battle with iPods, video games, organized sports and T.V. shows? Just what is so important about imagination?
Here are some amazing benefits that come from developing the imagination:
• Imagination helps school-age children solve problems by helping them think through different outcomes to various situations and role playing ways to cope with difficult or new circumstances.
• Imagination allows children to practice real-life skills. From shopping at a pretend grocery store to assigning roles and dialogue to dolls or puppets, children’s pretend play helps them practice and apply new learning and better understand how those skills are used in the real world.
• Imagination encourages a rich vocabulary. Telling and hearing real or made-up stories, reading books and pretend play help children learn and retain new words.
• Imagination helps children grow up to be adults who are creative thinkers. Adults who were imaginative children often become problem solvers, innovators and creative thinkers.
As you can see, imagination can often be as important as math, science or reading. Despite how it sometimes looks to adults, imaginative and pretend play helps develop many important skills that boost a child’s learning and success.
Not sure who suggested this, but it’s something I’ve been thinking about too. I think we definitely ought to create some kind of visual identity for Po. We’ve already got the colour yellow, so we really just need a logo / brand mark of some sort to apply to things like the blog here.
If you have any ideas, share them here, or tomorrow when we meet up!
From our findings today we feel we wish to get an emotional response from a viewer and make people question or think about things.
So… we thought of a new idea:
Create a small video or animation / cartoon of two children talking. Each ‘episode’ they discuss a different topic (e.g. equality, class, housing, transport, communication, etc) but not in a obvious way – a normal, colloquial conversation, for example they are talking about their friend and their friend’s problem, and they get a ‘eureka’ moment by the end that something should change.
The concept is to not force an idea onto the viewer/public but for them to ‘overhear’ the conversation and realise about the issue for themselves, thus making a small change in the their attitude.
We can use the research from interviews to write script for child’s conversations.
The campaign can be on TV, Internet, installation as a video; or in print or billboard as a comic strip; or radio as audio.
Whether it is a comic/animation or live action is up for discussion.
I propose to answer the brief by defining our collective vision of utopia as the world where people take responsibility for the clutter they produce, and realise that it’s possible to reshape/reuse it.
The idea is to show that the forces of interaction within the communities can be used in reshaping the clutter.
Like a sculptor who uses wood, we will use the clutter (FABRIC).
Like a painter who brush strokes the canvas, we will go for social interactions (METHOD).
is it possible to create a website (or something like this) which will monitor how much mess (unwatched videos, unread blogs, wasted food, tons of rubbish etc) is out there, and present it in form of a simple infographics, or animation?
This kind of “sculpture” will be constantly changing reflecting the various ways people interact with themselves?
Huey-Dewey-Louie Climate Clock An homage to the film ‘Silent Running’ A collaboration with Robert Davis, Psychology Department, Goldsmiths College, London.
This project, one of the three finalists in the ideas competition organised by the Climate Clock Initiative, San Jose, is a proposed self-building landscape that measures and tracks climate change, both local and global, over the course of the next 100 years. The concept and technical design will be further developed over the next couple of years, in particular during a residency at FUSE:cadre.
Our basic assumptions:
That a solely data-driven approach is inappropriate, relying too much on current philosophies & technologies; it will be self-powered & iteratively constructed, passively measuring & dealing adaptively with unforeseen sensorial requirements.
That carbon dioxide is not the only climatic indicator that needs tracking; future research will likely identify new causal relationships - how these are tracked will be collectively determined.
That it would be useful to encode climatic data at various temporal resolutions so that both current & future human generations or alien visitors might decode & learn from it regardless of technological development.
The Clock consists of three characters that construct themselves over the course of days, months & years forming a highly legible landscape record of climatic change & possible causes of this change. Biological materials are extracted directly from the environment to facilitate ongoing and future analyis.
Huey-Dewey-Louie Climate Clock after 14 years…
I. Accretion Mounds: Huey Autonomously accreted daily from light & dark materials extracted chemically from the atmosphere, the thickness of each carbonised/calcareous layer is proportional to the degree of fluctuation of local environmental parameters, visible, like tree-rings, via colour gradations of the deposited material. The geometric trend of the stratigraphic conic structure is dependent upon measurements of climatic change so that, viewed from below, the sky is visible until its completion, at which point the date will indicate the relative ‘health’ of the global weather system - the later it closes each year the better the global ecosphere’s ‘health’.
II. 3m3 Samples: Dewey Round the site will be 100 plinths onto which will be placed annually a sample of air hermetically preserved in a transparent box measuring 3m x 1m x 1m. At Year 0, 10,000 daffodil seeds will be cloned from a single genetic sample. Each year, 100 will be planted on site; at year-end, a single flower and 99 compacted into a block will be placed at the base of the sealed sample columns. The way this preserved plant material, genetically identical through 100 years, responded to its year’s changing climatic situation, and the air samples, will provide useful material for future analysis.
III. Cubic Data Packer: Louie An autonomous machine, powered by solar panels & heat engine, grazes round the site moving 1 cm/day, guided by local temperature & wind conditions. It extracts local soil via helical blades & fuses this daily into small cubes, each face of which is stamped with a date & environmental or economic measurements chosen by daily popular public vote, including e.g. global CO2 level, atmospheric methane, rainfall, price of corn, or index of light crude oil - whatever contemporary humans determine to be important. The cubes through their encoded positions record both local & global daily environmental conditions.
Hope you had a good trip to the science museum. Take a look at another one, from a land often referred to as “futuristic” Japan: miraikan.jst.go.jp/en/
Miraikan: which literally translates as “Museum of the Future”
Hey guys - that message is from Shane, who’s also uploaded a video to our blog (should be a post or two below this one). It’s really inspiring and motivating to know that he’s following our progress, so let’s keep up the hard work and make sure that we create something awesomely impressive!
To be more productive I think we should do separate things. This is what I am suggesting atm, just purely off the top of my head, however we will all be involved in all of it, we still need to communicate with eachother. Please if anyone is unhappy with what I have suggested suggest something else… I don’t really mind what area im in just trying to work to our strengths… I am going to look at content tonight just because I think we are laking it.
Creative director- Kayleigh & Obie .. decision making& various other things
Copywriters- Stephen, Wojtek…. Refining the content
Researchers and Content – Andy & Sarah…researching what and why to ask the kids
Makers- matt, Dominika, Jill… researching possible platforms to host the findings and the content, how to make our small idea a big one through aesthetics/location, this will have to be related to the content at some point.
Hope you don’t mind me sending this email out!Best Kayleigh